﻿/******************************************************************************************
 * 
 * Copyright (c) 2012 WU WAI FAN DENNIS
 * 
 * 
 * Permission is hereby granted, free of charge, to any person obtaining 
 * a copy of this software and associated documentation files (the "Software"), 
 * to deal in the Software without restriction, including without limitation 
 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 
 * and/or sell copies of the Software, and to permit persons to whom the Software 
 * is furnished to do so, subject to the following conditions:
 * 
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
******************************************************************************************/

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;

namespace Interaction.Compiler
{
    public interface IActivity
    {
        string Context
        {
            get;
            set;
        }

        int StartPriority
        {
            get;
            set;
        }

        int EndPriority
        {
            get;
        }

        int PriorityOffset
        {
            get;
            set;
        }

        ArrayList Instructions
        {
            get;
        }

        Dictionary<string, Node> ResultNode
        {
            get;
            set;
        }

        Dictionary<string, string> Attribute
        {
            get;
            set;
        }

        Node PrimaryNode
        {
            get;
            set;
        }

        Node Entry
        {
            get;
            set;
        }

        string ActivityID
        {
            get;
            set;
        }

        string ActivityName
        {
            get;
            set;
        }
        
        string Value
        {
            get;
            set;
        }
        
        string Description
        {
            get;
            set;
        }

        string DocID
        {
            get;
            set;
        }

        string CurrentExtension
        {
            get;
            set;
        }

        bool compile();
        bool sequence(int overall);
        void adjustSequence();
    }
}
